To remove it, you need to invite friends to staff science team positions like ET Linguist and Physicist. One of the early "events" in the game, for instance, sees a UFO crashing non-threateningly in the remote outskirts of town. The resulting resources you get for each action are the same, but leaning heavily on the negative side earns you the ability to leave your friends prank gifts like pooping birds (which is as close as this game comes to fun).įor the most part, though, friends in SimCity Social are less people to play with and more ciphers to use as virtual chattel for your goals. When you click on your neighbor's apartment building, for instance, you can choose to grease their doorstep and earn some ire, or invite them to a sleepover and earn some friendliness. This is the most "social" part of SimCity Social. To the game's credit, it does its best to make the interactions feel a little more meaningful through a goofy friend or foe system. Outside of that, you're basically just rearranging your city like a glorified doll house, making it as aesthetically pleasing as possible for when your neighbors visit. These kind of "friend or foe" decisions are what pass for multiplayer interaction in SimCity Social. Past that, playing the game is really about mindlessly clicking on your buildings when they're ready to be "harvested" for money and goods, building more when you have the resources, and watching your numbers go up and up and up. The only real strategy to speak of is an incredibly basic min-maxing, to find the mix of buildings and decorations that will provide the most money and goods within the limited constraints of space and time. Sure, some decisions end up being better than others-one business might produce more money than another in the same amount of time, for instance-but even the most inefficient business will turn you into a millionaire with enough patience.
![simcity socials simcity socials](https://news-cdn.softpedia.com/images/news2/Quick-Look-SimCity-Social-2.jpg)
![simcity socials simcity socials](https://cdn.nichesites.pikoya.com/virtualworldsland_com/images/games/250/gallery/553.jpg)
Simcity socials series#
In any other SimCity game, each decision would be laden with consequences and tradeoffs that ripple down through a series of interrelated systems: More industrial zoning might mean more jobs and taxes, but also more pollution and crime a fire station might help protect the citizens, but also place a drain on a limited budget.īut there are no real negative consequences to any of your decisions in Social. Here, though, the decisions end up being more cosmetic than really meaningful to the city's operation.
Simcity socials free#
Like other SimCity games, Social gives players a relatively free hand to contract their cities with their own preferred mix of housing, businesses, and industry. Given how satisfied the game is to ape the conventions set by Zynga's CityVille without adding any significant gameplay elements from its namesake, the tagline "More City, less Sim" would probably be more accurate for SimCity Social. It's hard to think of an established, well-respected gaming franchise with more potential to bring a bit of deep simulation, complex strategy, and gameplay variety to the world of popular Facebook games.Īfter playing around with the SimCity Social beta for a few days now, though, I'm a little gobsmacked by how much that potential has been wasted. Those with ** marked are of radius 3 to 6.When I heard that EA was promoting its new SimCity Social spin-off with the tagline "More City, less Ville," I hoped against hope that the game might actually break the deeply entrenched, deeply annoying social gaming mold set by Zynga's ultra-popular, ultra-simple Facebook games like FarmVille. If not stated, all attractions above are of radius 2 to 5. Spin City reward / Letters to Santa Reward (3,200 Holiday Tokens)/ Totally Tropical (Final REWARD) Spin City Reward / Letters to Santa Reward (7,200 Holiday Tokens) / Bronze Delivery Truck rewardĦ2 / Letters to Santa Reward (2,500 Holiday Tokens)/ Pig in the City Spin City Reward / Letters to Santa Reward (3,500 Holiday Tokens)/ Broadcast Biff Promotional / Platinum Delivery Truck rewardħ0 / Molecular Monolith (The Time Lord's Legacy)
![simcity socials simcity socials](http://www.technovelgy.com/graphics/content06/simcity.jpg)
However, these buildings require some friends to occupy the 'vacant jobs'.
Simcity socials upgrade#
Like in the real world, Sims like attractions in their neighbourhood, who will eventually upgrade houses to skyscrapers to cram as much Sims as possible.
![simcity socials simcity socials](https://simscommunity.info/wp-content/uploads/2013/12/SCSObrowRENDOB_bu_l1_18_33_casino.png)
Attraction works like decoration, but they're interactive. Attractions are used to attract new Sims in your city.